Archives: March 2018
During my last Blender lesson, I came across the term NGon in the comments. In short, this word refers to a face with more than four edges:
The consequence in Blender is that we cannot use the Subdivide tool properly on such faces.
After changing the theme to Flatty Light, I wanted to make the edges of my models more apparent by having more contrast between edges and faces. In User Preferences -> Themes, it was easy to spot the Face setting, but instead of an edge setting, you need to look for the Wire Edit setting:
Just activate wireframe mode by pressing Z:
Now, right clicking the visible vertex will toggle between all of them.
Opening Blender (v2.79) this morning, after not running it for months, I noticed some serious glitches making Blender almost unusable.
I have an old HD7750, using the open-source
xf86-video-ati driver. It seems to be a bug within Blender, but fortunately there's a quick fix: change Window Draw Method to Triple Buffer in File -> User Preferences -> System.
The ArchWiki also notes that that setting may increase VRAM usage.
I needed to know the exact list of files that had been modified between my last two tags:
git diff --name-only v2.0.0 v2.0.1
You can replace the tags by commits:
git diff --name-only SHA1 SHA2 git diff --name-only HEAD~10 HEAD~5